![]() ![]() In example if your Rom is in a directory named "romhacks", then your preset will have the same name. It will save based on the directory name your Rom is in. "Save Content Directory Preset" is not that commonly used and you maybe don't need it ever. "Save Game Preset" is what you probably expect and saves just for this one ROM. ![]() Even if you have a global preset, this one has higher priority. However you can also save it as a "Save Core Preset", which is then only active for this core. "Save Global Preset" will save to a default place, which every core will from now on use at default. When you are in the Shaders menu, go to "Save" and choose what to save. This is by design and the way it is supposed to work. Usageīezel-tools rtm -source-roms path/to/rom/files -source-configs path/to/config/files -output path/to/output -template templates/default.You have to save the shader, otherwise it is temporary. Warning the tool has change name (because it does more than convert now). Checks the integrity of your RA overlays, and fixes them.However, know that I'm currently working on adding multiple features. You can open it with VSCode or Visual Studio community, both free, to navigate easily in the codebase. Net to understand it, but if you want me to explain, let me know. The app is not very complex, I don't think you even have to know. If you want to know exactly how it works down to the details, my code is available ( ), and I try to comment it. It's based on my experimentations though (official documentation is sparse), so take it with a grain of salt. ![]() I've written down the way to convert a MAME lay file to a Retroarch CFG: They both have pros and cons, but in practice they're mostly used for the same purpose : display a picture around the emulator screen. MAME bezels are basically like Retroarch overlays. You're obviously free to fork it and edit it to change your needs, or copy part of the code in your project. Net 5 so it's cross-platform and should run on the Pi (I haven't tested it though). It has a MIT licence (meaning you can do whatever you want), and it's. I'm not sure what you want to do with my tool, but you're obviously free to use it however you please. Check overlays integrityīezel-tools check -overlays-config samples/retroarch/overlays -roms-config samples/retroarch/romsīezel-tools check -overlays-config samples/retroarch/overlays -roms-config samples/retroarch/roms -autofix -input-overlay-path /opt/retropie/configs/all/retroarch/overlay/ -template-overlay templates/overlay.cfg -template-rom templates/game.cfg Convert MAME bezels to RetroArch overlaysīezel-tools mtr -source path/to/mame/zips -output-roms output/roms -output-overlays output/overlay -template-game templates/game.cfg -template-overlay templates/overlay.cfg Convert RetroArch overlays to MAME bezelsīezel-tools rtm -source-roms path/to/rom/files -source-configs path/to/config/files -output path/to/output -template templates/default.lay Thanks! Get a detailed help and list of options by running bezel-tools -help or bezel-tools -help. !!! BACKUP YOUR FILES BEFORE USING THIS TOOL !!! I have used it on my own files but I cannot guarantee that it will work on yours. You can build it for any platform supported by. It works under Windows 圆4/ARM64, Linux 圆4/ARM64 and MacOS 圆4.
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